Wednesday, July 7, 2010

Tree on a Hill

Here is the finished scene. The human-like figure was used for scale reference, I may go back and add a texture to it. I created all the UV maps in Maya and the textures for the materials in Photoshop.The texture size for each material was 512 x 512.

Tree on a Hill

Here are some more images of the tree on the hill scene. I was almost finished with it at this point, the only thing left to do was texture the set of rocks behind and on the side of the tree.

The top image shows the rocks that were to be textured and the bottom shows them already textured.

Tree on a Hill

Here are some WIP images of a small environment scene of a tree on a hill. At this point I had completed the plant and the grass cards that were around the tree.

Saturday, January 9, 2010

Body Sculpt in Mudbox

This is my first full body sculpt using Mudbox. I wanted to do something vey human-like although he is not supposed to be human. He is more of an Alien-like creature. Modeling something like this is a good way for me to study anatomy. He is still a work in progress ... I still want to add more skin detail and I am still working on his face.

Tuesday, January 5, 2010

Head Sculpt in Mudbox II

Here is my second head sculpt in Mudbox. I wanted this one to be different from the first one I made. So I give him more rounded features, something reminiscent of a character from Star Wars or Star Trek.

Monday, December 21, 2009

Head Sculpt in Mudbox

So I decided to create a sculpt in Mudbox and here it is. This is my first scuplt using this program and I think it came out pretty good.
I was not trying to do anything specific, just whatever came to mind. I will do some more to fine tune my technique.

Thursday, December 3, 2009

Old Building in UnReal Editor

Old Building walk-through in UnReal Editor from Armando Juarez on Vimeo.

This is a walk-through of an old building using UnReal Editor 3. The section with the main staircase and the bathroom in the back section are essentially complete, I may add more debris in the future.

The other back sections are almost complete. All the assets where created using Maya and the textures in Photoshop. The resolution (due to Vimeo's compression) in the video is kind of low and the motion kind of choppy in some parts. The UnReal in-game play is smooth and crisp.

This is still a Work In Progress (WIP), I will add more videos as I complete more sections later on.

Wednesday, November 18, 2009

Bathroom in UnReal Editor

Here is the completed bathroom in the UnReal Editor. I may add more debris in the future but for the most part it is complete. I have added in-game screenshots along with some from within the editor. After I have completed more sections of the building I will add a walk through video of the building interior.

Tuesday, November 3, 2009

Bathroom in UnReal Editor

More images of the bathroom, added debris and I'm continuing to work on the ceiling.

Friday, October 30, 2009

Sitting Room

Here is another section of the building that is more complete. This is how it appears in the UnReal Editor. To see how it looks in Maya scroll down, this is part of the Staircase scene I created a while back. It includes the bathroom below, a basement, a staircase and this sitting room so far. I just thought I put it in UnReal and build upon it. Comments welcomed as always.

Monday, October 26, 2009

Bathroom in UnReal Editor

Another image from my work-in-progress scene using the UnReal Editor.

Friday, October 23, 2009

Bathroom in UnReal Editor

This image is of a work-in-progress scene I have been working on in the UnReal Editor. For modeling the assets I have been using Maya and for creating the textures Photoshop CS4. Still have to complete the walls as you can see and add more accessories. This is part of a larger scene I have been working on in UnReal. Comments welcomed.

Friday, July 17, 2009

1968 Mustang Fastback - Update

I recently decided to re-visit an old piece of my portfolio to improve it and bring it more up-to-date. Thanks, "anonymous", for the comments on the Mustang. I completely agree with you in that it is a good piece but not quite finished and that it could be more. The suggestion for a BG and an improved lighting was great and so I did just that. I also added/modified some parts. I hope it is more satisfactory now than before. As always thanks for the comments and if there is anything more that you would like to see or anything that I missed let me know, critiques always welcomed.

Friday, February 27, 2009

Environment Scene: Staircase

Here are some images of the basement level. I have added a few accessories along with changing the lighting. I still have to texture some more items and perhaps add a few more accessories. I am trying to keep the scene as low-poly as possible. It's coming along.

Tuesday, February 24, 2009

Environment Scene: Staircase

Here are some images of the staircase, I have added some furniture. I will post some more later in the week.

Friday, February 13, 2009

Environment Scene: Staircase

Here are some more images of the staircase scene.

Thursday, February 12, 2009

Environment Scene: Staircase

Here are some images of the Staircase scene I had been working on. Along with the initial view of the staircase from the picture I also modeled what the lower level and upper level could look like. Here are the totals for the work completed:

Mesh file size: 1.28 mb
All textures size: 4.40 mb (5 mb limit, low-res-2048 X 2048)
Polygon count: 17,268 (30,000 limit)
Time of completion: 2 Weeks

Since I put a good amount of time into this scene I would like to add more items to it. I will do so over the next few weeks. Like any other scenes or items that I have worked on it seems like I could keep adding things onto it and still never be finished.