Welcome to my Blog. In this blog you will find images of my art work as a 3D-Modeler. Please critique my work, all your comments are welcome. Thanks for stopping by.
-Mando
Here is the finished scene. The human-like figure was used for scale reference, I may go back and add a texture to it. I created all the UV maps in Maya and the textures for the materials in Photoshop.The texture size for each material was 512 x 512.
Here are some more images of the tree on the hill scene. I was almost finished with it at this point, the only thing left to do was texture the set of rocks behind and on the side of the tree.
The top image shows the rocks that were to be textured and the bottom shows them already textured.
Here are some WIP images of a small environment scene of a tree on a hill. At this point I had completed the plant and the grass cards that were around the tree.
This is my first full body sculpt using Mudbox. I wanted to do something vey human-like although he is not supposed to be human. He is more of an Alien-like creature. Modeling something like this is a good way for me to study anatomy. He is still a work in progress ... I still want to add more skin detail and I am still working on his face.
Here is my second head sculpt in Mudbox. I wanted this one to be different from the first one I made. So I give him more rounded features, something reminiscent of a character from Star Wars or Star Trek.
Chicago Metropolitan Area, Illinois, United States
Hi I am 3D Artist, my specialties include modeling 3D-Environments and the objects therein and I am also getting back into character modeling. I predominantly use and prefer Maya but I am familiar with 3D Studio Max as well. I have also extensively used the UnReal engine for developing games and I am very familiar with modules it contains such as Matinee, Cascade, etc. Regarding other software I am also excellent in Photoshop and Mudbox. And good in Motion Builder, and After Effects.